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Cardboard Meets Bits, Designing a WWII Tactical Leadership cRPG

Project lead Dr Luke Hughes talks about design challenges in creating “Burden of Command” which Forbes characterizes as "...aiming to be an Interactive Band of Brothers." Burden strives to give players a tactically credible, emotionally authentic, and historically respectful experience as they Captain a US infantry company from Morocco to Hitler’s Eagle Nest. Burden draws heavily on the deep tactical boardgame tradition that started with Squad Leader but also integrates modern narrative and digital gameplay techniques. Join Luke for a discussion of how that marriage is working out!

Dr Luke Hughes received a PhD in AI (Yale) and an MA in Neurophysiology and Psychology (Oxford). Luke was a research lab head for Accenture and has considerable public speaking experience (three times on ABC Nightly News and many public and client talks). Luke’s Dad was a WWII vet and Pulitzer Prize finalist historian. Luke marries his consequent deeppersonal interest in history, technological skills, and psychological training to look at battlefield psychology and leadership through his current game project “Burden of Command.”

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September 19

The curse of the perfect prototype: how to move from idea to the table?

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October 30

Accelerating Organizational Change Through Games