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Blood & Treasure: Modeling the Role of Contractors in the US-Afghan War

EVENT LINK: Join Zoom Meeting https://georgetown.zoom.us/j/98307500725

After the US-led invasion of Iraq in March 2003, the Coalition efforts in Afghanistan became increasingly reliant on private military contractors for reconstruction, security, and maintaining stability. How might a game draw from the aftermath of such contracts to model the alignment between mission objectives and firm incentives? How should players’ conclusions inform the role of contractors as a permanent part of force structure for the foreseeable future?

Dan Bullock is a historical game designer of titles such as 1979: Revolution in Iran, No Motherland Without: North Korea in Crisis and Cold War, The Gods Will Have Blood and others. His designs primarily focus on modeling underserved historical topics and irregular warfare.

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November 4

Transforming Policy into Digital Games: From AI to Plastic Pollution