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Oh, The Humanity: Generative AI Imagery in Game Design

Generative AI imagery is a tool that is increasingly available and used by a growing audience, including game designers. At the same time, the proliferation of generative AI imagery has met with very vocal and negative pushback from parts of the game design community. In this presentation, Ian Brown will discuss how he used AI imagery in his "#Maneuver_Warfare" card game; how its use specifically supports his game design philosophy; and considerations for why the issues on generative AI imagery are not so black-and-white as critics would suggest.

Ian Brown is a retired Marine helicopter pilot, and currently works as a wargame analyst for a private company. He has run podcasts and written extensively (in both fiction and non-fiction formats) on professional military education, military history, future warfare, and yes, wargaming. The views he will present are his own and do not represent the views of any other company or entity with which he may be affiliated.

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The Tyranny of Binaries: how wargame rules build narratives

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January 23

Wargaming's Influence on U.S. Navy Tactical Doctrine, 1906-1941